10/24/2022 0 Comments Dungeon lords steam edition load timesRelated, with BG-style games, the problem is that you are loading in one gigantic map, so i'm not sure there's as much streaming/segmenting that you could do compared to a shooter. Also games like NWN2, PoE, Deadfire have incredibly small areas, with so many loading screens, gives me nightmares. Modern games also load stuff in the background during gameplay, even things you might not need to store them in RAM, just so it's faster to access, I don't think Obsidian does that. My theory is that they don't segment enough so there's a lot of unnecessary loading, and they don't cull at all, so the problem keeps getting worse. Long loading times are a staple of Obsidian games, in a number of different engines, games like New Vegas, NWN2, PoE, and Deadfire. I feel there is only few difference with and without ssd, i will try to measure the time it take to load Port Maje (without it be in the cache memory) and post my results. I'm in Neketaka now, and I'm scared realizing how many times I need to go in or out from buildings and see these load screens. I'm not sure if I'm going to play it anymore. But, unfortunately, it's a frustrating nightmare. #Dungeon lords steam edition load times Ps4I finished PoE II on GOG on the release date, and I waited so much for PS4 release. This option could be customized, but no, it's not. You won't need tutorials the most part of the game. Instead of having some useful link on a touch map (usually it's a map), there's a link to tutorials. Sometimes cursor is disappearing in the trade menu, and I can't buy anything - at least quitting the game and reloading helps here. I couldn't pick up one crew member in a cave, as two enemies were not counted as enemies and I couldn't finish the event (re-load didn't help, re-loaded two more earlier point and skipped location.). It was freezing on the first cut scene in Neketaka. PoE II freezes every time you change a single item on any character. I finished PoE I on PS4 with a lot of patient (actually, two times as I was for a platinum trophy), but at least it was playable. you're loading more then you are playing. i can't imagine what it would be without a ssd.Īround 1m every time you change from a location to a world map When i was playing POE i hadn't a SSD (i got it for Anthem), so i couldn't say, but even with ssd it take some time to enter a room, a shop, any place. On Deadfire, it is the same each time you enter a place you have to wait. tbh i can't remember enough precisely to compare both games, but on POE this prevented me to continue playing, after 2 game, i stopped because i was tired of waiting. Sorry :), you are right (i meant : reduce the long load time), i corrected my post. I don't think that the long loading times are 100% to blame on Unit圓D but more on an unfortunate interaction of Unit圓D and the PoE/Deadfire "2.5D" approach.īut yes: all in all they are still pretty long compared to other titles. Obsidian tries to address the loading time issues of PoE with an asset streming in Deadfire and at least for me it worked. #Dungeon lords steam edition load times PcI can't say anything about consoles (they are less potent so it might take a lot longer in general) but on the same PC hardware it's very obvious. Loading times (on PC) of Deadfire compared to PoE are significantly shorter. Eh? I guess you meant "decrease loading time" or "increase loading speed"?
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